Dark Elves

Type Humanoid (elf)
Size Medium
Base Speed Normal (30ft)
Ability Score Modifiers Standard (+2 Dex, -2 Str, +2 Wis)
Languages Standard (Elven, and Common, bonus language: Draconic, Gnoll, Sylvan, Undercommon, Dwarven, Abyssal, and Infernal)
Defense Racial Traits
Elven Immunities Dark Elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Unearthly Grace As long as a Dark Elf wears light or no armor, they gain a +2 dodge bonus to their armor class.
Thin Blooded Dark Elves do not thrive well outside of heated environments. They take a -2 on saves vs cold environments or spells with the cold descriptor.
Offense Racial Traits
Weapon Familiarity Dark Elves are proficient with all daggers, knives, razors, and similar weapons.
Feat and Skill Racial Traits
Keen Senses Elves gain a +2 racial bonus to Perception checks.
Cave hearing Dark elves ears are extremely well adapted for underground living. When underground, in a dungeon, indoors, or otherwise in a confined area, Dark Elves get an additional +2 to sound based perception checks and can pinpoint the exact location of a sound if they pass the DC by 10 or more, even through solid matter such as dirt or a wall.
Movement Racial Traits
Swift as Shadows Dark Elves reduce the penalty for using Stealth at their full speed by 5, and reduce the Stealth check penalty for sniping by 10.
Senses Racial Traits
Darkvision + Light Sensitivity Dark Elves have a darkvision of 60 feet due to their nocturnal nature. As a result, they are dazzled as long as they remain in an area of bright light.
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